Pseudo-bandlimited pixel art filtering in 3D – a mathematical derivation
Recently, I’ve been playing Octopath Traveler, and I’m very disappointed with the poor texture filtering seen in this game. It is PS1-level, with severe shimmering artifacts, which ruins the nice pixel art. Tastefully merging retro pixel art with 3D environment is a very cool aesthetic to me, so I want it to look right. Taking … Continue reading Pseudo-bandlimited pixel art filtering in 3D – a mathematical derivation
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