An unusual recompiler experiment – MIPS to LLVM IR – Part 1

While not graphics per-se, recompilers in emulation is an interesting topic. They are notoriously complex and difficult to implement, but promise incredible performance improvements. While emulating weaker hardware is serviced well with interpreters, more powerful hardware needs recompilers to shine. Starting with the PlayStation 1 era of hardware, recompilers are common, and beyond that, recompilers […]